Narrative Architect • Worldbuilding Director

Mila Rada

Indie writer and narrative architect behind Ilangoria, Deadipedia and Yuto Noua universes.

I create immersive narrative worlds where stories are not just read, but explored. Each project is a living system combining text, interaction, music and visual storytelling.

Author, worldbuilder and narrative systems designer.

Mila Rada is an independent writer and narrative architect working at the intersection of storytelling, interactive systems and worldbuilding.

Her work combines writing, web environments, sound design and visual narrative to create immersive universes for readers, players and creative industries.

  • Writing and narrative design
  • Worldbuilding systems
  • UI/UX for text environments
  • Music and sound production
  • Visual direction
  • Marketing and audience architecture

Main narrative universes and entry points.

Ilangoria world

A dark ritual world built for exploration.

A young girl enters a complex ecosystem of creatures, rituals and hidden systems. Ilangoria is not just a story, but an explorable environment with its own places, interfaces and immersive narrative routes.

Yuto Noua system

A symbolic ritual system with two distinct entry points.

Yuto Noua extends the Ilangoria universe through ritual logic, symbolic pathways and interactive interpretation systems.

The project currently includes two separate experiences: the original Yuto Noua system with 111 cards and 33 glyphs, and a tarot-based deck styled through the heroes of the book worlds.

Deadipedia universe

A data-driven sci-fi universe documenting collapse, expansion and mutation.

Set in the year 2230, Deadipedia operates as a repository of exploration, control, destruction and transformation of worlds. Its key layers include Blightcode, Eremiel NS-13 and Project MIR.

Professional texts on meaning, systems and world architecture.

The Web of Meaning

On symbolic structures, layered interpretation and narrative cohesion.

Why 90% of Authors Fail Before They Begin

On weak narrative positioning, structural fragility and false starts.

Narrative Systems and World Architecture

On designing universes as interconnected systems rather than isolated stories.

Open to collaborations, consulting and creative partnerships.

I work as a narrative architect and worldbuilding specialist, creating immersive story systems and complex narrative environments for original IPs, digital worlds and concept-driven projects.

  • Narrative systems design
  • Worldbuilding development
  • Interactive storytelling structures
  • Concept and universe architecture

For inquiries and collaborations: